From Unlock15
Revision as of 13:46, 15 May 2026 by Admin (talk | contribs)
Jump to: navigation, search
Evidence
Measuring the 15-min city: Flowers of Proximity
The flowers are a planning tool that invites participants to look beyond their current travel routines by imagining instead how they would like to get around. This perspective grounds accessibility planning in people's needs and desires, helping make cities more livable, sustainable, and fair.
Author/Licence: Tobias Haider
Measuring the speed of public transport
"We can’t reduce the speed limit on this road because the busses would lose time!“ This or similar arguments may come up in discussions about street transformations. In those situations, it can help to bring evidence into the discussion. For example by measuring the speed of busses. Read more about how we did it:
Author/Licence: Platz für Wien
Staging evidence for safer school streets
Excel sheets come to your mind when thinking of evidence? Think twice! The initiative "Wir machen Wien" showed powerfully how to not only collect valuable evidence, but also how to stage it in a dramatic way.

more tools for Evidence…

Vision
Author/Licence: IDEO.org
Understanding your target groups
Card Sort is a simple yet powerful method for uncovering what matters most to your target audience. Participants rank a set of word or image cards by preference, quickly revealing key priorities and opening the door to deeper conversations about personal values and motivations.
Author/Licence: Paula von Krosigk
Local coordination circle
A local coordination circle is made out of local people e.g. shop owners, residents as well as people from the administration. The various perspectives provided by the project advisory board are intended to help identify planning requirements at an early stage and to take them into account more effectively as the project progresses. They act, so to speak, as seismographs for the mood and needs within the neighbourhood.
Author/Licence: IDEO.org
Getting to the core of human behaviour
The Five Whys is a simple yet powerful research method from human-centered design. Starting with a broad question about a person's habits or behaviours, you ask "why" five times in a row — not horizontally ("why else?") but vertically, going deeper with each answer until you uncover the emotional and human roots of a problem. The method takes only about 15 minutes, requires nothing more than pens and paper, and is designed to get to the core of a person's beliefs and motivations.

more tools for Vision…

Action
Bikebus
Bikebus is an organized bicycle group for children who cycle safely to school together with accompanying adults. Like a school bus, only by bicycle.
Author/Licence: Klima-Taler
Gamification of climate friendly behaviour
Gamification is the application of game-design mechanics — such as points, rewards, competitions, challenges, and progress tracking — to non-game contexts in order to motivate behaviour change. In the context of urban sustainability and mobility, it turns everyday choices like taking public transport, cycling, or saving energy into visible, rewarding actions that feel meaningful and fun rather than obligatory.

more tools for Action…