From Unlock15
Short description
Gamification is the application of game-design mechanics — such as points, rewards, competitions, challenges, and progress tracking — to non-game contexts in order to motivate behaviour change. In the context of urban sustainability and mobility, it turns everyday choices like taking public transport, cycling, or saving energy into visible, rewarding actions that feel meaningful and fun rather than obligatory.
Unlock-hypothesis
Stuck in behaviour habits
Gamification makes the alternative behaviour immediately rewarding, creates social pressure and competition, and builds new routines through repetition and positive reinforcement.
Lock-in Layers
behavioural
Lock-in Cluster
Lack of Motivation/Intention & Habits, Attitudes
Link for further information about the tool
Link to tool materials
Level of effort for application
high
Skill level needed for application
high
Suitable spatial context
flexible
Spatial limitation
no
Languages
german, english