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Tools
ToolLLL-ApplicationTool maturity Level
"Local Mobility Concept" game
Designed to give residents a tangible voice in mobility planning, this tool enables citizens to actively co-create future street and mobility concepts. Through hands-on interaction with wooden figures and modular street components, participants can develop and communicate their own ideas, priorities, and mobility measures for their neighborhood.
Augsburg TML4
15min-City online Maps
The map shows how close services are if one lives in different areas of the city: in red areas the time needed to access the closest services is on average higher than 15 minutes, while the blue are 15-minute areas. We consider the average time of accessibility to the closest 20 POIs.
Vienna, Augsburg, Sete, Almere, Porto TML4
A shared digital ToDo-List to get you vision on track
There are several digital to do lists out there, that can help you as a group to organise projects, assign tasks, set deadlines, and track progress collaboratively. Trello is free until ten collaborators, wekan and kanboard are completely open source.
TML5
Align on Your Impact Goals
Get crystal clear on the change you want to achieve, in the near-term and long-term. Impact is a very loosely used term universally, and can be used to describe an influence or effect on virtually anything. Taking time to explore and align on your impact goals will ensure that your team and stakeholders are all working towards the same vision of success.
TML5
Art Spin bike tour
The aim of the tour is to challenge traditional contexts of exhibiting art by producing new creative content in unconventional locations, while at the same time promoting urban cycling and sustainable communities. See also RAD performance in Vienna as an example.
TML5
Bikebus
Bikebus is an organized bicycle group for children who cycle safely to school together with accompanying adults. Like a school bus, only by bicycle.
TML5
Building durable groups with low hierachies
Defining goals, structures, roles and means of decision making are all crucial parts of founding and maintaining collectives, cooperatives, and other groups. Many aspects of organisation however remain ad hoc, informal and opaque, creating the possibility of power imbalances, misunderstandings and exclusion. The link will lead you to website with key questions that any group should consider and define during its formation.
TML5
Centralized participation platform
"Mitgestalten.wien" is an example for a centralized participation plattform. We used it to run a survey for Unlock15 in Vienna about the future development of a street. "decidim.org" and "govocal.com" are plattforms that can help you set up a centralised participation plattform.
Vienna TML5
Collaborative heat maps
Websites like mapperoni and uMap let you create maps with layers in a minute, embed them in your site or share them with others to contribute. An example: The urban design office prostorož invited citizens of Ljubljana in 2020 to vote for locations they experience as hot. In three weeks, they cast around 700 votes. The data was consistent with the locations of heat islands measured by satellite thermal imaging. The responses showed that people change routes and habits in the summer or avoid certain locations in the city altogether due to the heat. Respondents also suggested their own cooling measures - they want more and bigger trees, less asphalt, less concrete, and less parking spaces. This map was then published in newspapers and reached a big audience.
TML5
Collect signatures to back up your local vision!
You have a very clear picture of the local change you want to achieve? You want to show decision makers how much support your vision locally has? Then a petition might be your cup of tea to drive change.
TML5
Collecting data about parking occupancy

Opponents of street transformation often claim, that there are to little parking possibilities. But is that true? Evidence in Ljubljana showed that the city has rather a problem with how parking space is unevenly occupied. The urban design studio prostorož suggested the following steps to collect data about parking space occupancy.

  1. define the area of observation (street / block / neighbourhood)
  2. prepare the site plan of all the parking spots you will observe / have access to, regardless of ownership
  3. set a hypothesis (e.g. parking is occupied by employees, not generating income for local shops)
  4. create an observation plan: check occupancy one Wednesday and Saturday; and granular occupancy of observed parking lots every 2 hours, starting from 5 AM to 12:00 PM
  5. graphically present data for example via Q-GIS and interpret results
TML4
Community mapping
Collaboratively mapping maps about a neighbourhood can shed light on factors that influence everyday transport-related decisions.
Augsburg TML5
Creating a team culture
Capture the shared purpose, values and behaviours of a team with this template from mobilisation Lab. This helps to build an environment in which everybody feels safe and motivated.
TML5
Crosswalk action
During their campaign for a safer city, the initiative "Platz für Wien" temporarily rolled out crosswalks. Places were chosen where crosswalks would make a big difference for the safness of pedestrians.
TML4
Crowd Funding
Crowdfunding — and specifically civic crowdfunding — is an approach where communities, individuals, and organizations collectively finance local public projects through online platforms, often in combination with contributions from municipalities, foundations, or companies.
TML3
Developing a convincing story for your campaign
The framework of "Story-Based Strategy" helps you figure out your campaign’s narrative strategy. It’s composed of tools or worksheets that you can use to analyze the opposition’s story, the current popular narrative about your issue, and develop a way of pitching or talking about your issue that will win over the folks you need to win!
Vienna TML5
Doorstep chats

Do you know this situation? You organise a meeting to discuss traffic calming in your neighbourhood and the people most affected by the noise don't show up. You are not the only one and there is a solution: Doorstep chats are an useful method to reach out to people that are not yet part of the discussion but are needed very much.

This is how you could structure a doorstep chat:

  1. Start: 1-2 Sentences: Name, organisation, why are you ringing, if possible refer to common values
  2. EMOTION: find out what moves the person you are talking to, ask open questions
  3. HOPE: show how your plan is connected to what was said, show that change is possible!
  4. ACTION: Now is the moment to ask your question (e.g. do they want to join the next meeting?)
  5. Closing: Ask for a contact and say when you will get in touch again
TML5
Efficient decision making in low hierarchy settings
Sociocracy is a governance and decision-making method designed to enable self-organization in groups and organizations without traditional top-down authority. Rather than relying on majority votes or hierarchical decisions, sociocracy is based on the consent principle: A decision is valid as soon as no member of the circle has a serious, well-founded objection — meaning arguments count, not the number of votes.
TML5
Forecasting change

The Futures Wheel is a visual foresight and brainstorming tool invented by American futurist Jerome C. Glenn in 1971, designed to graphically map the primary, secondary, and tertiary consequences of a specific event, trend, or change using a circular diagram with concentric rings radiating from a central hub.

The method works by placing a central change or issue at the core of the diagram — for example, a new policy, a social trend, or a strategic decision — and then working outward in layers. The first ring captures direct, first-order consequences; from each of those, a second ring of second-order consequences is generated, and so on — surfacing implications beyond the immediate and obvious, and helping develop an understanding of causality through ripple effects.
TML5
Gamification of climate friendly behaviour
Gamification is the application of game-design mechanics — such as points, rewards, competitions, challenges, and progress tracking — to non-game contexts in order to motivate behaviour change. In the context of urban sustainability and mobility, it turns everyday choices like taking public transport, cycling, or saving energy into visible, rewarding actions that feel meaningful and fun rather than obligatory.
TML5